Tuesday, 16 December 2008

A Later Reflection

Not sure if Jared will see this in time.. if not it will be good for me in future projects...
So we had roughly 9 weeks for this project and i was looking forwward to it so much, it started for me in the summer drawing different themed cities but it was something about pirates/medieval hugly influenced by discworld that i liked this idea the most.
Working with the guys was great, we had an ambitious goal that nearly pulled off if we had more time this could have been an amazning short video.
Modelling; we all knew how to model from the 1st year this project allowed us to improve upon this and learn what is best, Alec came up with the idea of box modelling this allowed our texturing to become easier. We all had our own areas with key features that needed to be put in, what we did after them was up to each individual person, putting mundane objects like wagons,crates, chairs etc help give the sense of life or life had been in this city.
Lighting; alec created night using directional lights at first it was very purple we toned this down and created a more black feel, i played around with it looking at Open Season but didnt have the same effect. We then added glows on lamberts for windows and volume lights for lanterns.
Texturing; i invested some time into creating textures on photoshop, but we decided to use images already available on the internet as this would save time, placing the textures was a bit harder and for me at times guess work, but i think i pulled it off well.
Character; this frustrated me, but well done to Tom and Dan for doing the characters as we did need them, i think it was just a case of understanding the model and remembering how to animate but we did do a abit of a botch job on this and for show reels would have been nicer if we had good animation in our sequences instead of just pretty buildings.
Rendering; was a pain i kept getting flickering lights which upset me we didnt find out what the cause was for this, but we did get everything rendered and got an additional scene in.
Plan; funny this is at the end but we kind of just went with the flow thats how i work and it isnt always useful as you can stay in one part and forget the rest. Next project i will create a production chart so we have goals and aims for each day, week and month when needed.

So, thats the majority of the way we did stuff, a lott of information on this blog for readers and myself to digest, but its a great way of seeing how you progress in a project and will use this in future porojects already doing it for PPD. I would love to work with the guys again with a few additional people but yeah go Authentic i think we can all take a lot from this project and be pleased and be motivated for future projects that we are good and there is no limit in CGI just your brain saying no!

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