Sunday 28 December 2008

4th Shot


Got a special effects book has some gd stuff about particles etc got some rain in here but my comp aint gd enuf for a hardware render or i need to change the settings

Friday 26 December 2008

Thursday 25 December 2008

2ndShot


Done a bit more i feel the basic modelling is done so may move onto adding some detail in areas...

Monday 22 December 2008

A New Start




With that project over im using the Christmas time for a new project, whic is another environment from a company called splash, basicly you get a artist concept work and have to use less than 20000 triangles to create it. If you go lower you can add more objects etc.
They also want normal map screenshots, bumps, specual all that!
So that is mine so far...

Tuesday 16 December 2008

A Later Reflection

Not sure if Jared will see this in time.. if not it will be good for me in future projects...
So we had roughly 9 weeks for this project and i was looking forwward to it so much, it started for me in the summer drawing different themed cities but it was something about pirates/medieval hugly influenced by discworld that i liked this idea the most.
Working with the guys was great, we had an ambitious goal that nearly pulled off if we had more time this could have been an amazning short video.
Modelling; we all knew how to model from the 1st year this project allowed us to improve upon this and learn what is best, Alec came up with the idea of box modelling this allowed our texturing to become easier. We all had our own areas with key features that needed to be put in, what we did after them was up to each individual person, putting mundane objects like wagons,crates, chairs etc help give the sense of life or life had been in this city.
Lighting; alec created night using directional lights at first it was very purple we toned this down and created a more black feel, i played around with it looking at Open Season but didnt have the same effect. We then added glows on lamberts for windows and volume lights for lanterns.
Texturing; i invested some time into creating textures on photoshop, but we decided to use images already available on the internet as this would save time, placing the textures was a bit harder and for me at times guess work, but i think i pulled it off well.
Character; this frustrated me, but well done to Tom and Dan for doing the characters as we did need them, i think it was just a case of understanding the model and remembering how to animate but we did do a abit of a botch job on this and for show reels would have been nicer if we had good animation in our sequences instead of just pretty buildings.
Rendering; was a pain i kept getting flickering lights which upset me we didnt find out what the cause was for this, but we did get everything rendered and got an additional scene in.
Plan; funny this is at the end but we kind of just went with the flow thats how i work and it isnt always useful as you can stay in one part and forget the rest. Next project i will create a production chart so we have goals and aims for each day, week and month when needed.

So, thats the majority of the way we did stuff, a lott of information on this blog for readers and myself to digest, but its a great way of seeing how you progress in a project and will use this in future porojects already doing it for PPD. I would love to work with the guys again with a few additional people but yeah go Authentic i think we can all take a lot from this project and be pleased and be motivated for future projects that we are good and there is no limit in CGI just your brain saying no!

Friday 12 December 2008

Last Day sorry

Well im off to wales today which is a bit anoying as i miss the last day with the team i said my farewells and how pleased i was with the team and that it was an honour!
I left them with my scenes so hopefully today they will be able to place it all together and burn it on the dvd.
The rendering was a nightmare for me with flashing lights so night in to day but that hasnt stopped me or the team and i have faith that the others will adapt where needs be.
Im pleased also with the quality of our work and what we have achieved since September, i have learned so much from the other guys through simple stuff of naming in the outliner to effective mood lighting. Maybe in the next project though dont have so many lights!
I am pleased with my contribution to the project and im glad the others took on my idea of a medieval/pirate/tudor/post apocolyptic/locust/crib/western/cirus city, joke. But yeah the team had the same vision and it was like we were one with it. i do have to say i did get a bit attached to it and in the last few weeks especially days i was living breathing eating this project 24-7, but thats what you gota do i wouldnt change any of the project and i would work with the guys again, PPD anyone, whos got the file?

Thursday 11 December 2008

Animation Rendering

Ok so i had the task or animating scenes 4,5,6,14,15 and the end pan whilst the animation aint the best i am happy with what i achieved from them they are mostly basic walk cycles but u can understand he is walking. The different shots in more detail can be seen on the team blog.
Now that these are done Rendering, Yay!
Thats a whole other story... But at 8 in the morning at college i have time while stuff is rendering for the fourth time. Now the render farm is good it does make the process faster however getting a seconds worth of footage having lost lights some how our night scene turns into a day scene not what we need and with one day left i hope the farm is feeling good otherwise im not sure it will be done!!!
Pink for Good Luck

Wednesday 10 December 2008

Shot_15_Anchor


Bit of lighting needs to be added

Friday 5 December 2008

Since yesterday

Ok so got to college at 8:30 this morning and didnt leave till gone 4, long day! it had its ups and downs, im not gona lie ther were times i just wanted to scream! With character models and corruption of files, closing down before saving. However i and the others powered on through like troopers and we are animating, i totally forgot how to do it but my scene is getting there.
I am doing the scene where the character is tying up his boat and walking in Toms scene, so far so good and im happy with how its going after the misery of this morning.
As we speak my computer at college is rendering an occlusion test of the whole town in 180degree walkthrough, its looking good for the portfolio!
Tom is doing the scene of the character walking up the stairs its looking good adding character to him, scared etc! Dan is rendering the first scene i think of the bell and boat, he was working on that today. Alec was just being his great self of helping us and then working on the crows nest scene, which is looking really good. he will be an animator, lol!
So yeah the day had ups and downs, but overall i am pleased with what i achieved, luckily the scene will be fairly dark so my animation wont look so good and the modelling is amazing so the wiewers will be looking at that!
Another essay, lol!

Thursday 4 December 2008

Almost forgot

Note to self....
Use alecs lamps for top, mine to be moved to Toms area!!!!
Love Si x

Reflection and Speculation (it rhymed 'future')

Ok, earlier post about not being able to render, i slept on it and the next day i was able 2, not just a small bit but the whole thing i cldnt believe it, so im very pleased.
Next point, Rob (Tom) Jones came in again this week and looked at our scenes he had a look at the hypergraphs and i think he was a bit appauled by the state of them! I didnt think to much of it and thought it was just ther, but i decided to make mine alot cleaner and group things like HouseMaster ObjectsMaster (screenshot will be provided tomorrow) to show this off, i also had the job of importing everyones scenes i did this and cleaned up ther hypergraphs and outliners. So now we have a file with everyones work in it (52000KB) is that big?) and it is really coming together now, the render can be seen on the Authentic page, it also my computers background image ^^
Next point, it was also my task to finish of the buildings in the background i enjoyed this as it was a simple task of duplicating existing buildings,which was made easy by clening the hypergraph! There are also some new buildings as well especially the ones at the back to give some depth to the town.
From now on, its about animating i have started to do animation again and im really not liking it, its a tough job i feel, but will give it my all. This will hopefully all be done by the latest of Tuesday giving us 3days to render and sort it out (i hope we have the time to make this project the best it can be)
It was nice to have a half day at college 9-4 ^^ but i am honestly thinking 24/7 about this project and what needs to be done whats been done, whos doing what, whats the next stage. I am so on the Ball, Bring on the last week!
FOR SPARTA!

Monday 1 December 2008

Hmmmmmmmmmm. Renders/screenshots

Sorry for the lack of images but for some reason i cant render anymore or like once a day, it comes up with the error of lack of memory, or sumthin like that which stops the render, i hope this isnt going to hinder us, coming to the near end of the project!