Friday 31 October 2008

Research

Well decided to look on the web for some inspiration on google and as always it refers to wikipedia so started of their on this page;
When scrolling down saw this little bit and thought it would be useful for alec and I as we are doing the buildings;
Tudor style buildings have six distinctive features -
Decorative
half-timbering
Steeply pitched roof
Prominent cross
gables
Tall, narrow windows
Small window panes
Large
chimneys, often topped with decorative chimney pots
It also had a link to Tudorbethan Architecture which is a 20th Century style of it, their are some houses near mine so may have a lokk at them take a few photos and sketches! That link is
Cant seem to find many artists around this time that drew these houses but will look into it for mean time here are some images i found guessing these are mostly around the 20th Century;



Hello! Prague Baby!






















Barcelona (Finally)














































Wednesday 29 October 2008

Gamer Expo and where are those pictures?!

Well, didnt have time to put pictures on, been a bit busy or lazy one of the two but will definatly put them up tomorrow!
Today went to the gamer expo up London really enjoyed it got to the quarter finals in the FarCry competition not bad considering hadnt played it before. Also got alot of inforation from people in the industry especially Rare :) woot woot! But it also allowed me to look at some games in depth and was pleased to see that a lot of objects like buildings were mainly square and just had great textures on, it was good to see this as it means our models dont have to have loads of polygons as long as we get the textures and bump maps right. But yeah good day will be looking out for more like this as it allowed me to see what was coming in the near future!!!

Tuesday 28 October 2008





So yeah these are some new images to show people. The steps have been shown before however descussing it with the fellow team we decided to spice up the steps by adding more variation, i did this by using the sculpt geomatry tool and smoothing etc the steps (individually yes) but didnt take to long and i think they look better than what they were.
The Sewage pipe i think will look gd with some nice texture on the wall of stains and with a bit of rust wil look good.
The house i am very pleased with Alec suggested the lasso round it to give it a bendy look, which works well and takes it away from a realistic view, i prefer this way and gives the building more character i just hope texturing it wont be a nightmare! :s

Formative Assessment

Today we had our formative, it went well i felt and we wher able to hear how each of us felt and how we were working as a group and the majority of it was positive, maybe we were being to nice to one another :)
I was told that more evaluation and primary research (there was probably more but until i get the copy that is what i can remember) was needed to be shown so i will be putting up the pictures first thing tomorrow, but for the mean time i have some more images of the work i have done in maya. The housing was done from images on the internet and some concepts i had done, Alecs suggestion of bending the houses gives a nice touch to the buildings and i think it is successful.

CANNONBALL!!!


Well last year i modelled a Cannon, got the image from wiki and i think it may work in the scene! Also shows the wagon im working on. Stupid nCloth is anoying me though, but hey early days still so not to worried yet!

Maya so Far......



So, this is what i have done so far really, quite pleased with it. Im now going to start on the top area where all the houses are, also thinking of having some buildings like pubs, armories etc.

Would like quite a few areas like this in the scene as it adds questions in the viewers head about what are down these alleys, or it would to me :)

Monday 27 October 2008

2nd Week

This was mostly spent in Barcelona looking at the city of course and nothing to do with the night life their, lol! It was a great holiday though and the city lived up to expectations we went to various places and each where amazing. The monestry was probably the highlight for me with huge views and breathtaking scenery up their. It was a shame i didnt get to the top to see it all. Throughout the holiday i took pictures and drew in the sketchbook provided which will be valuable resources in projects to come.
When coming back it was good to see that the two other team mates had been cracking on with work and had made made progress which gave me motivation to carry on working with my part.
The four of us have our own quarter to work on in maya as this will allow us to all learn different aspects of maya and also teach one another by showing how we did different things on maya so they can put it in to there own work as well.

Wednesday 22 October 2008

Gustaf Tenggren


Hey, was just looking at 'The Illusion of Life' and thers some great concept work in there for Pinnochio, the title is one of the artists who worked on it, i think it looks good and could inspire some of the objects and buildings in our work. Or mine at least if you guys dont think so! This is just one of the images i had found, but ther are more in the book!

Wednesday 15 October 2008

Lamp


Hey guys did this Lamp this morning, quite pleased with it it using Sub-Divs and all that, let me know what you think with some fine tuning and good texture i reckon it will be good!
The finished one is on the main team blog!!!

Tuesday 14 October 2008

Fire Tutorial I did from the Internet

The fire tutorial i did from a website on the internet pretty sweet i think, thanks Aziz Khan! Will be useful for our project i think!

Monday 13 October 2008

http://www.alt-web-design.com/effects-tutorials/burnt-parchment-paper.html

idea im thinking off for a cheeky idea

1st Week

So the first week is over and on to the second, i am pleased that my fellow team members where happy with my idea, i had been looking forward to this project since i started the course as i want to be able to create realistic environments that gamers will want to explore and be curious whats around the corner, the drawins below are a good initial start, but i want their to be more corners, stairs and alleys that a player could get lost in. I see the game as an MMO players can interact with one another and show eachother secret areas or quests. The style is like Fable 2 and the art of Discworld! The team are worried about a story however i feel that if its a game you just need to see character interacting with the environment, but we will talk about it this week.

Friday 10 October 2008


Another image i have done recently looking more at the detail of a fruit market that will be in the poor area of the town, which i will start to model in maya! Some changes may be needed as well not to sure how to use cloth and texture ^^


This was an image I did in the Summer of 2008 I was inspired from the videogame Fable and some work in a book called The Art of Discworld by Paul Kidby.

This is the stlye we are going for in our environment project, but will make it more busy and populated!

Some changes will happen to this :)