Thursday 27 November 2008

Animation!!! Whats That?

Ok ignore last post, i pressed enter by mistake and it put it on the blog, following on from the amazing video we did swinging our arms i too had a go at swinging the lanterns to give the effect of wind! oh do behave!

Animation!!! Whats that?

Noises Off, Life Drawing and Review... Oh texturing

Ok this has been a pretty hectic week for me, with events happening every evening for me, the highlight was going to the theatre and watching Noises Off its a simple concept hard to explain...
There are three acts;
1st is the dress rehearsal the night before the first day of their performance
2nd is the actual performance but we are watching it from behind the scenes
3rd is the actual play and how it all goes terribly wrong!
One of the funniest plays i have seen and really enjoyed it, it gave me ideas for additional projects and was good to see performers live as some things can always go wrong!
Life drawing yesterday was fun and relaxing i feel it was one of my best lessons as i felt free i wasnt getting graded on the work so i just went with it experimented and exagerated if it didnt work i waited for the next pose!
We also had a review with Jared thiss week, he seemed to be very pleased with what we had produced so far but highlighted key areas we need to work on...
Camera angles, People, animation and how the story is going to be understandable. We also agreed that the idea was developing to pirates and going away from the initial idea of medieval, eventhough this has happened all our research and thoughts still relate to this i feel.

Tuesday 25 November 2008

Mental Ray


Kind of the same image below but using mental ray i prefer the maya software but yeah!

Houses


Ok more of the good stuff, have started on the next building, its getting ther and looking rather good, still a lot to texture though :( but fun fun fun

Monday 24 November 2008

The House


Ok nearly finalised house once this one is done the other ones will be easy to texture, (i hope)! but yeah very pleased with it some variation will be in the oters textures for example. but yeah all is going well.

Superhuman!

Sunday 23 November 2008

STORYBOARD

So yeah we decided to look at a story for our project Alec has done really well and had got the base down, we then had a meeting on Friday and spoke a bit more and Dan and I put some ideas out as well.
We decided on shots as well and how they will look best with the environment showing off details! When doing it i was thinking a lot abot the rules of composition and perspective thirds, arches, triangles to make the viewers eyes travel where we want them to!
http://ravensbourne.files.wordpress.com/2008/09/payne001.jpg
http://ravensbourne.wordpress.com/1st-year/
Thanks Mike Hirsh
So back to the storyboard very pleased and glad it isnt just a fly through of the environment the story will do it justice and keep the viewer entertained with twists and secrets :)

Friday 21 November 2008

It might Actually be Possible

Yeah, some good stuff has come out this week, really enjoyed it! We finally have a story to our scene and am really pleased with it all. Texturing is coming along but have got frustrated along the way, but still learning from the internet.
We are still really working hard in order to get the most out of this project, we all know what we need to do and we are just getting on with it.
We had some good bonding today and ideas were coming out and changes but we were all excited by it, modelling is nearly done and we are looking at ways to reduce polygons and lighting.
I LOVE BUMP MAPS!!!
We (Dan) has tested a 60 frame to the render farm worked kinda. He has a new way of representing cloth/wind in the project and we are all going to test it!

Thursday 20 November 2008

Robert!!!

Ok over the past two days Robert has come in and taught us a lot about rendering and in layers compositing and just helping us with our queries! It seems like he has known us and our projects for more than just two days!
The work he showed us a gentlemans duel was a great short film and showed us that we can achieve high quality work!
Compositing is amazing i didnt realise what you could do with the different layers!
Actually being able to render an image is great and see all our work come together gives the team a boost and with texturing going well, we are all happy bunnies!

I Wana Go Home (Michael Buble)


Yeah so this is a picture of one of the homes, placed the texture and a bump map, pleased with it at the moment!

Need to look at the alpha channel or something, as you can see the black where i have removed tiles but yeah need to look in to it!

Wednesday 19 November 2008

This!

Ok so im gonna finish all modelling by the end of this week, its gotta end, ther are more important things to be getting on with, with the time we have left!

Tuesday 18 November 2008

Stone



My first try at modelling a stone texture using just photoshop, im happy however will develop this!

Concept This!


Hey, as we changed the style of the buildings a did a cheeky sketch or two on the train!

I hope it inspires all...

Monday 17 November 2008

Website of Texturing Knowledges

UV;
http://www.highend3d.com/maya/tutorials/texturing/248-2.html
Stone;
http://www.phong.com/tutorials/newstone/
Wood;
http://psdtuts.com/tutorials-effects/the-ultimate-wood-texture-tutorial/
http://www.modthesims2.com/showthread.php?t=273918
http://www.photoshoptalent.com/photoshop-tutorials/pst/385/Creating-Realistic-Wood.html
Rust;
http://www.idigitalemotion.com/tutorials/rust.html
http://www.eyesondesign.net/pshop/rust/texture.htm
http://phonuts.org/?p=890

This will be updated...

Texture This

Well took in my 3D world textures they looked good however Dan felt it was a bit like cheating and we wernt learning how to do them the work was done for us in a sense.
I kinda felt i needed a boost in the project constantly modelling houses gets a bit samey and i wasnt learning much. So, with a bit of joking (gentle persuasion) from Dan i have decided to really get involved with texturing and learn all about that.
Today i used photoshop seriously for the first time and with a tutorial online and a bit of help i was able to create a nice moss effect for bricks and maybe wood. The image will be up tomoz, however the stone didnt look to write, tonight i will be trying to find some websites that will aid me and the group with texturing.

Sunday 16 November 2008

3D World: Stone Textures

I have been kinda getting the 3D world magazine and one of them came with a cd with some stone textures, but they also come with epecular and bump maps already which is really good. I have my own ideas and think some of these textures would work really well for the big wall and the road, let me know what u think! Ok i think the files maybe 2 big or my comp is rubbish but i will try adding them if not i will show u on mondays

Friday 14 November 2008

Lighting those lampposts, gggggggggrrrrrrrrrrrrrrrr!


Yeah so this is an image from some software callled maya, really easy to use, lol!

im kinda happy with this lghting could do woth sometweaking i fffffffffffffeel, but yeah!

Thursday 13 November 2008

Review Bop!

So far so good, is a phrase used a lot at the moment i fell, whilst its true the deadline is getting closer and ther is so much more i can see getting put in this project, which we wont have time for. I think this may be a project i continue to work on.


I see,
children runing in the street kicking a rock
i see old men cooking soup in a fire
i see men and women trying to selltheir goods, rotting fruit n veg
i hear men down alleys fighting about booze and woman
carts being pulled by men or horses
posh people throwing dirty water down the wall which goes in the slum are

the list can go on, but as long as our environment looks inhabital i will be pleased, i am already pleased as i have learnt so much from my fellow peers about lighting, easy ways to model, how to compromise with team mates, how to work in a team.

this week i have also learnt a bit about normal mapping then adding a diffuse correctly/incorrectly, u be the judge of that? but i think it looks good and its a good way to lower the polygons, also with this idea i think houses in the background will be done by using this technique about normal mapping as it does give the slight illusion of it being 3d, but will see how that goes tomorrow!

Tuesday 11 November 2008

Sewage pipe 2


Added diffuse... i think its correct im not to sure just playing around with maya and this, but still 1 face :)

Sewage Pipe


Ok found a tutorial of the internet about normal mapping which will decrease the amount of polygons by a load that sewage pipe on the right is over 1000 polygons one on the left is 1face, so it will help in rendering times but it needs work as we can see the light has a weird effect on it!

Friday 7 November 2008

Texturing

Decided to search on the web about texturing as i dont know much about it and have found these websites that i am going to look at more in detail, later on.
http://www.3dtotal.com/team/Tutorials_3/nextgen_environment_textures/nextgen_enviro_06.asp
http://www.vailias.com/CGFX_Tut.htm
http://www.modwiki.net/wiki/Texturing

Sketches of Barcelona






















These sketches were done in Barcelona, some were in the streets, train, monestary and gaudis place. Some of them could be relevant to the project through the objects in them anmd the style i have done them which are a bit like the housing in our project!

Wednesday 5 November 2008

My Area So Far....


Ok this is an image of my work so far, i am pleased with it at the moment but still looks empty this week i will try an add a bit more character o it and make it look like people live here with objects left in the street like chairs, ladders, bins, benches, crates etc.

I really like the lighting, Alec helped alot with this especially the night light to give a dark purple feel to it.

The light at the bottom will need changing as it doesnt look right compared to the others.

But at the moment all is good, apart from the render times :s

Monday 3 November 2008

Light Deux


Oh yes, Oh yes... what you been waiting for another proto...

Light Test


Ok today Alec, Dan and myself played around with lighting in the houses and have come up with this so far, i like the orange feel and glow to it, if we are to go with this type of lighting it will need tweaking and more understanding on lighting is needed but for now it is a good prototype!