Ok ignore last post, i pressed enter by mistake and it put it on the blog, following on from the amazing video we did swinging our arms i too had a go at swinging the lanterns to give the effect of wind! oh do behave!
Thursday, 27 November 2008
Noises Off, Life Drawing and Review... Oh texturing
Ok this has been a pretty hectic week for me, with events happening every evening for me, the highlight was going to the theatre and watching Noises Off its a simple concept hard to explain...
There are three acts;
1st is the dress rehearsal the night before the first day of their performance
2nd is the actual performance but we are watching it from behind the scenes
3rd is the actual play and how it all goes terribly wrong!
One of the funniest plays i have seen and really enjoyed it, it gave me ideas for additional projects and was good to see performers live as some things can always go wrong!
Life drawing yesterday was fun and relaxing i feel it was one of my best lessons as i felt free i wasnt getting graded on the work so i just went with it experimented and exagerated if it didnt work i waited for the next pose!
We also had a review with Jared thiss week, he seemed to be very pleased with what we had produced so far but highlighted key areas we need to work on...
Camera angles, People, animation and how the story is going to be understandable. We also agreed that the idea was developing to pirates and going away from the initial idea of medieval, eventhough this has happened all our research and thoughts still relate to this i feel.
There are three acts;
1st is the dress rehearsal the night before the first day of their performance
2nd is the actual performance but we are watching it from behind the scenes
3rd is the actual play and how it all goes terribly wrong!
One of the funniest plays i have seen and really enjoyed it, it gave me ideas for additional projects and was good to see performers live as some things can always go wrong!
Life drawing yesterday was fun and relaxing i feel it was one of my best lessons as i felt free i wasnt getting graded on the work so i just went with it experimented and exagerated if it didnt work i waited for the next pose!
We also had a review with Jared thiss week, he seemed to be very pleased with what we had produced so far but highlighted key areas we need to work on...
Camera angles, People, animation and how the story is going to be understandable. We also agreed that the idea was developing to pirates and going away from the initial idea of medieval, eventhough this has happened all our research and thoughts still relate to this i feel.
Tuesday, 25 November 2008
Houses
Monday, 24 November 2008
The House
Sunday, 23 November 2008
STORYBOARD
So yeah we decided to look at a story for our project Alec has done really well and had got the base down, we then had a meeting on Friday and spoke a bit more and Dan and I put some ideas out as well.
We decided on shots as well and how they will look best with the environment showing off details! When doing it i was thinking a lot abot the rules of composition and perspective thirds, arches, triangles to make the viewers eyes travel where we want them to!
http://ravensbourne.files.wordpress.com/2008/09/payne001.jpg
http://ravensbourne.wordpress.com/1st-year/
Thanks Mike Hirsh
So back to the storyboard very pleased and glad it isnt just a fly through of the environment the story will do it justice and keep the viewer entertained with twists and secrets :)
We decided on shots as well and how they will look best with the environment showing off details! When doing it i was thinking a lot abot the rules of composition and perspective thirds, arches, triangles to make the viewers eyes travel where we want them to!
http://ravensbourne.files.wordpress.com/2008/09/payne001.jpg
http://ravensbourne.wordpress.com/1st-year/
Thanks Mike Hirsh
So back to the storyboard very pleased and glad it isnt just a fly through of the environment the story will do it justice and keep the viewer entertained with twists and secrets :)
Friday, 21 November 2008
It might Actually be Possible
Yeah, some good stuff has come out this week, really enjoyed it! We finally have a story to our scene and am really pleased with it all. Texturing is coming along but have got frustrated along the way, but still learning from the internet.
We are still really working hard in order to get the most out of this project, we all know what we need to do and we are just getting on with it.
We had some good bonding today and ideas were coming out and changes but we were all excited by it, modelling is nearly done and we are looking at ways to reduce polygons and lighting.
I LOVE BUMP MAPS!!!
We (Dan) has tested a 60 frame to the render farm worked kinda. He has a new way of representing cloth/wind in the project and we are all going to test it!
We are still really working hard in order to get the most out of this project, we all know what we need to do and we are just getting on with it.
We had some good bonding today and ideas were coming out and changes but we were all excited by it, modelling is nearly done and we are looking at ways to reduce polygons and lighting.
I LOVE BUMP MAPS!!!
We (Dan) has tested a 60 frame to the render farm worked kinda. He has a new way of representing cloth/wind in the project and we are all going to test it!
Thursday, 20 November 2008
Robert!!!
Ok over the past two days Robert has come in and taught us a lot about rendering and in layers compositing and just helping us with our queries! It seems like he has known us and our projects for more than just two days!
The work he showed us a gentlemans duel was a great short film and showed us that we can achieve high quality work!
Compositing is amazing i didnt realise what you could do with the different layers!
Actually being able to render an image is great and see all our work come together gives the team a boost and with texturing going well, we are all happy bunnies!
The work he showed us a gentlemans duel was a great short film and showed us that we can achieve high quality work!
Compositing is amazing i didnt realise what you could do with the different layers!
Actually being able to render an image is great and see all our work come together gives the team a boost and with texturing going well, we are all happy bunnies!
I Wana Go Home (Michael Buble)
Wednesday, 19 November 2008
This!
Ok so im gonna finish all modelling by the end of this week, its gotta end, ther are more important things to be getting on with, with the time we have left!
Tuesday, 18 November 2008
Concept This!
Monday, 17 November 2008
Website of Texturing Knowledges
UV;
http://www.highend3d.com/maya/tutorials/texturing/248-2.html
Stone;
http://www.phong.com/tutorials/newstone/
Wood;
http://psdtuts.com/tutorials-effects/the-ultimate-wood-texture-tutorial/
http://www.modthesims2.com/showthread.php?t=273918
http://www.photoshoptalent.com/photoshop-tutorials/pst/385/Creating-Realistic-Wood.html
Rust;
http://www.idigitalemotion.com/tutorials/rust.html
http://www.eyesondesign.net/pshop/rust/texture.htm
http://phonuts.org/?p=890
This will be updated...
http://www.highend3d.com/maya/tutorials/texturing/248-2.html
Stone;
http://www.phong.com/tutorials/newstone/
Wood;
http://psdtuts.com/tutorials-effects/the-ultimate-wood-texture-tutorial/
http://www.modthesims2.com/showthread.php?t=273918
http://www.photoshoptalent.com/photoshop-tutorials/pst/385/Creating-Realistic-Wood.html
Rust;
http://www.idigitalemotion.com/tutorials/rust.html
http://www.eyesondesign.net/pshop/rust/texture.htm
http://phonuts.org/?p=890
This will be updated...
Texture This
Well took in my 3D world textures they looked good however Dan felt it was a bit like cheating and we wernt learning how to do them the work was done for us in a sense.
I kinda felt i needed a boost in the project constantly modelling houses gets a bit samey and i wasnt learning much. So, with a bit of joking (gentle persuasion) from Dan i have decided to really get involved with texturing and learn all about that.
Today i used photoshop seriously for the first time and with a tutorial online and a bit of help i was able to create a nice moss effect for bricks and maybe wood. The image will be up tomoz, however the stone didnt look to write, tonight i will be trying to find some websites that will aid me and the group with texturing.
I kinda felt i needed a boost in the project constantly modelling houses gets a bit samey and i wasnt learning much. So, with a bit of joking (gentle persuasion) from Dan i have decided to really get involved with texturing and learn all about that.
Today i used photoshop seriously for the first time and with a tutorial online and a bit of help i was able to create a nice moss effect for bricks and maybe wood. The image will be up tomoz, however the stone didnt look to write, tonight i will be trying to find some websites that will aid me and the group with texturing.
Sunday, 16 November 2008
3D World: Stone Textures
I have been kinda getting the 3D world magazine and one of them came with a cd with some stone textures, but they also come with epecular and bump maps already which is really good. I have my own ideas and think some of these textures would work really well for the big wall and the road, let me know what u think! Ok i think the files maybe 2 big or my comp is rubbish but i will try adding them if not i will show u on mondays
Friday, 14 November 2008
Lighting those lampposts, gggggggggrrrrrrrrrrrrrrrr!
Thursday, 13 November 2008
Review Bop!
So far so good, is a phrase used a lot at the moment i fell, whilst its true the deadline is getting closer and ther is so much more i can see getting put in this project, which we wont have time for. I think this may be a project i continue to work on.
I see,
children runing in the street kicking a rock
i see old men cooking soup in a fire
i see men and women trying to selltheir goods, rotting fruit n veg
i hear men down alleys fighting about booze and woman
carts being pulled by men or horses
posh people throwing dirty water down the wall which goes in the slum are
the list can go on, but as long as our environment looks inhabital i will be pleased, i am already pleased as i have learnt so much from my fellow peers about lighting, easy ways to model, how to compromise with team mates, how to work in a team.
this week i have also learnt a bit about normal mapping then adding a diffuse correctly/incorrectly, u be the judge of that? but i think it looks good and its a good way to lower the polygons, also with this idea i think houses in the background will be done by using this technique about normal mapping as it does give the slight illusion of it being 3d, but will see how that goes tomorrow!
I see,
children runing in the street kicking a rock
i see old men cooking soup in a fire
i see men and women trying to selltheir goods, rotting fruit n veg
i hear men down alleys fighting about booze and woman
carts being pulled by men or horses
posh people throwing dirty water down the wall which goes in the slum are
the list can go on, but as long as our environment looks inhabital i will be pleased, i am already pleased as i have learnt so much from my fellow peers about lighting, easy ways to model, how to compromise with team mates, how to work in a team.
this week i have also learnt a bit about normal mapping then adding a diffuse correctly/incorrectly, u be the judge of that? but i think it looks good and its a good way to lower the polygons, also with this idea i think houses in the background will be done by using this technique about normal mapping as it does give the slight illusion of it being 3d, but will see how that goes tomorrow!
Tuesday, 11 November 2008
Sewage pipe 2
Sewage Pipe
Friday, 7 November 2008
Texturing
Decided to search on the web about texturing as i dont know much about it and have found these websites that i am going to look at more in detail, later on.
http://www.3dtotal.com/team/Tutorials_3/nextgen_environment_textures/nextgen_enviro_06.asp
http://www.vailias.com/CGFX_Tut.htm
http://www.modwiki.net/wiki/Texturing
http://www.3dtotal.com/team/Tutorials_3/nextgen_environment_textures/nextgen_enviro_06.asp
http://www.vailias.com/CGFX_Tut.htm
http://www.modwiki.net/wiki/Texturing
Wednesday, 5 November 2008
My Area So Far....

Ok this is an image of my work so far, i am pleased with it at the moment but still looks empty this week i will try an add a bit more character o it and make it look like people live here with objects left in the street like chairs, ladders, bins, benches, crates etc.
I really like the lighting, Alec helped alot with this especially the night light to give a dark purple feel to it.
The light at the bottom will need changing as it doesnt look right compared to the others.
But at the moment all is good, apart from the render times :s
Monday, 3 November 2008
Light Test
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