Well took in my 3D world textures they looked good however Dan felt it was a bit like cheating and we wernt learning how to do them the work was done for us in a sense. I kinda felt i needed a boost in the project constantly modelling houses gets a bit samey and i wasnt learning much. So, with a bit of joking (gentle persuasion) from Dan i have decided to really get involved with texturing and learn all about that. Today i used photoshop seriously for the first time and with a tutorial online and a bit of help i was able to create a nice moss effect for bricks and maybe wood. The image will be up tomoz, however the stone didnt look to write, tonight i will be trying to find some websites that will aid me and the group with texturing.
I have been kinda getting the 3D world magazine and one of them came with a cd with some stone textures, but they also come with epecular and bump maps already which is really good. I have my own ideas and think some of these textures would work really well for the big wall and the road, let me know what u think! Ok i think the files maybe 2 big or my comp is rubbish but i will try adding them if not i will show u on mondays
So far so good, is a phrase used a lot at the moment i fell, whilst its true the deadline is getting closer and ther is so much more i can see getting put in this project, which we wont have time for. I think this may be a project i continue to work on. I see, children runing in the street kicking a rock i see old men cooking soup in a fire i see men and women trying to selltheir goods, rotting fruit n veg i hear men down alleys fighting about booze and woman carts being pulled by men or horses posh people throwing dirty water down the wall which goes in the slum are the list can go on, but as long as our environment looks inhabital i will be pleased, i am already pleased as i have learnt so much from my fellow peers about lighting, easy ways to model, how to compromise with team mates, how to work in a team. this week i have also learnt a bit about normal mapping then adding a diffuse correctly/incorrectly, u be the judge of that? but i think it looks good and its a good way to lower the polygons, also with this idea i think houses in the background will be done by using this technique about normal mapping as it does give the slight illusion of it being 3d, but will see how that goes tomorrow!
I am a 3d artist currently looking for work. From an early age I have been interested in CGI and discovering how it was created. My specific areas of interest and expertise are modeling and texturing. In my spare time I develop my skills in these areas by working on projects such as those in my portfolio. These are the areas that I feel most passionate about as I love to see great concept art and being able to transform this into a 3D environment.