This was mostly spent in Barcelona looking at the city of course and nothing to do with the night life their, lol! It was a great holiday though and the city lived up to expectations we went to various places and each where amazing. The monestry was probably the highlight for me with huge views and breathtaking scenery up their. It was a shame i didnt get to the top to see it all. Throughout the holiday i took pictures and drew in the sketchbook provided which will be valuable resources in projects to come.
When coming back it was good to see that the two other team mates had been cracking on with work and had made made progress which gave me motivation to carry on working with my part.
The four of us have our own quarter to work on in maya as this will allow us to all learn different aspects of maya and also teach one another by showing how we did different things on maya so they can put it in to there own work as well.
Monday, 27 October 2008
Wednesday, 22 October 2008
Gustaf Tenggren

Hey, was just looking at 'The Illusion of Life' and thers some great concept work in there for Pinnochio, the title is one of the artists who worked on it, i think it looks good and could inspire some of the objects and buildings in our work. Or mine at least if you guys dont think so! This is just one of the images i had found, but ther are more in the book!
Wednesday, 15 October 2008
Lamp
Tuesday, 14 October 2008
Fire Tutorial I did from the Internet
The fire tutorial i did from a website on the internet pretty sweet i think, thanks Aziz Khan! Will be useful for our project i think!
Monday, 13 October 2008
http://www.alt-web-design.com/effects-tutorials/burnt-parchment-paper.html
idea im thinking off for a cheeky idea
idea im thinking off for a cheeky idea
1st Week
So the first week is over and on to the second, i am pleased that my fellow team members where happy with my idea, i had been looking forward to this project since i started the course as i want to be able to create realistic environments that gamers will want to explore and be curious whats around the corner, the drawins below are a good initial start, but i want their to be more corners, stairs and alleys that a player could get lost in. I see the game as an MMO players can interact with one another and show eachother secret areas or quests. The style is like Fable 2 and the art of Discworld! The team are worried about a story however i feel that if its a game you just need to see character interacting with the environment, but we will talk about it this week.
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